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War Mode is triggered after beating the Wall of Steel for the first time and using one of the 6 Flags dropped by it. Once unlocked, it is permanently activated for that world. It brings with it much stronger tools, monsters, bosses and events. The final boss of War Mode is The Phantom, which activates The Epilogue when it is defeated.
For War Mode to start, you must side with one of five biomes by using their respective flag dropped by the Wall of Steel; purple to side with the Corruption, red to side with the Crimson, light blue to side with the Hallow, pink to side with the Confection, Scarlet to side with the Cancer, Crimson and Corruption (Expert to Master Mode Only),Lime to side the Corrosion, dark red to side with the Legion, reflective to side with the Cristallum, gold to side with The Gold, gray to side with the Automation, and white to side with the Clean. After using one flag, the others disappear from your inventory.
After using a flag, the Dungeon will also undergo a change. The cultist's robes will change to the color of the biome that you sided with, and you now have the option to interact with the Mysterious Tablet. Doing so will bring you to a new world, the Celestial Biome. Note that the Lunatic Cultist's robes do not change color.
Also, after War Mode starts, all Hardmode and pre-Hardmode weapons deal 1/2 damage (1/5 for post-MoonLord), making them relatively useless during late War Mode.
Effects of Flags[]
During War Mode, specifically after the usage of a Flag, enemy hostilities will change:
- When a biome flag is used, monsters of the respective biome will become passive toward the player and deal damage to other enemies, similar to minions.
- Monsters in a biome which opposes yours (Corruption vs. Hallow) or (Corrosion vs. Confection) will attack the player, but tend to monsters they are fighting first.
- Monsters of your biome's alternate (Corruption vs. Crimson) will act as normal and attack the player first.
- If a biome has no relation yours (Corruption vs. Confection) enemies within it will simply ignore the player.
- Crimson monsters is opposed to all 2 biomes, instead of Corruption that is just opposed to Hallow and the Corrosion that is just opposed to the Confection.
The Highest Quality Content can be found here.
War Mode Enemies[]
When War Mode is activated, many new mobs will start spawning. Also see: Warmode Monsters
- Evolved Slime (Radioactive Jungle)
- Tom (cavern) (rare)
- Possessed Eye (night)
- War Slime (underground, cavern)
- Centipede (underground)
- Millipede (cavern, underworld)
- Cave Crawler (cavern)
- Enchanted Bow (night)
- Anubis (desert)
- Tiger (jungle)
- Gravitant (moon biome)
- Teleporter (moon biome)
- Bloody Slime (crimson)
- Corrupted Wolf (corruption)
- Dragon (hallowed)
- Oxolosaurus (The forgotten lands)
- Man o' War (ocean)
- Amorphous Slime (purity)
- Blragg (underworld)
- Jungle Spirit (jungle)
- Cave Barnacle (underground)
- Flow (underworld, Cavern) (rare)
- Space Snail (moon) (rare)
- Demented Marine (Atlantis) (Common)
- Blizzard Weaver (Underground, Snow Biome)
- Crimson almighty (Crimson, Blood moon)
For the full list, go Here
If you are interested in the bosses, please look here.
War Mode Biomes[]
New biomes will also spawn in War Mode, often by an event or by player actions.
- The Judgement
- The Necro
- Moon Biome
- Solar Biome
- Reaped Biome
- Celestial Biome
- Graveyard
- The Corpsalom
- Junkyard
- Overgrowth
- Shadowed
- Negative Biome
- The Lava Biome
- The Frostflame (Biome)
- The Volcanic Deep
War Mode Events[]
War Mode also contains many events. These events are usually activated by summons.
- Time Invasion
- Egg Moon
- Terrarian Army
- Boss Rush
- Banished One's Battle
- Wadretian Butterfly
- Earthen Disaster
- The End
- The Incident
War Mode Debuffs[]
- Defeated! (Inflicted when the player dies whilst a Boss fight)
- Death Burn! ((Expert Mode Only!) From every Enemy in the Underworld (1/100 Chance)
- Alkaline Venom (From The Centuplets)
- Wrath of the Multiverse (From several NPCs and weapons)
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