The Peacekeeper
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Type | Boss | ||||||||||||||||||||||||
Environment | The Jungle | ||||||||||||||||||||||||
AI Type | The Peacekeeper AI | ||||||||||||||||||||||||
Damage | 33 (melee)
51 (missiles) | ||||||||||||||||||||||||
Max Life | 32000 | ||||||||||||||||||||||||
Defense | 20 | ||||||||||||||||||||||||
KB Resist | 100% | ||||||||||||||||||||||||
Drops | |||||||||||||||||||||||||
Coins | 17 | ||||||||||||||||||||||||
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The Peacekeeper is a Hardmode boss summoned in the Jungle. She can be considered the Mechanical counterpart of the Queen Bee. She is summoned by using the Mechanical Bee, which is crafted with 3 Crispy Honey Blocks, 3 Honey Blocks, 5 Iron/Lead Bars, 1 Soul of Light, 1 Soul of Night, and 4 Souls of Flight at a Mythril Anvil. In order to summon her, the player must have defeated at least 4 Mechanical Bosses. When summoned, a message appears, saying: "An ominous buzzing sound fills the air..." The Peacekeeper has 32,000 , 33 melee damage, 51 ranged damage and 20 defense.
First stage[]
In the first stage, the Peacekeeper mainly alternates between two attacks. When she takes too much damage in a short amount of time, she will teleport away; at the beginning, she sustains a lot of damage before teleporting, but as her health lowers, she teleports more often. In the first phase, she stays relatively still, similar to how Queen Bee acts when she spawns her bees. But instead of spawning bees, the Peacekeeper spawns Drones in this phase; they do not come from her bod,y instead spawning in droves from off-screen. When in this phase, she will slowly try to move away if the player gets too close; she will also make a loud buzzing sound, and give off an amplified version of the particle effect for Adamantite gear.
The second attack phase for the first stage is basically the charge attack of the normal Queen Bee; however, she charges faster, and much more often. While she is charging, the Drones which have been spawned will also fly at the player. The Peacekeeper gives off the trail effect of cobalt and shadow armor when she is charging.
Second stage[]
The Peacekeeper goes into Stage Two when she reaches 16,000 . Her stats also change to the following: 53 melee damage, 78 ranged damage, and 17 defense. In this stage, the Peacekeeper will barrage the player with a few volleys of missiles; these missiles will home in on the player, and cannot be blocked with a weapon. When they hit the player, or fly for 10 seconds, they will explode in a radius slightly higher than a bomb's radius. No Drones will spawn during this phase, but the Peacekeeper will still use her charge attack.
Credit[]
Credit for this idea goes to Zoomo.
His profile can be viewed here: http://www.terrariaonline.com/members/zoomo.71392/