Thread:Corrupt Moon/@comment-25543325-20150823173303/@comment-25543325-20150825132031

Corrupt Moon wrote: Well, we DO need a keep in mind that the biome is themed around death. The String of Life could work, since it's used by the Fates to determine someone's life and death...But we still need to make it's other items, and I do have some ideas for them.

What do ya' think? Should I change anything? Rotten Seal is ideal. I was thinking of a way to make Summoner deal more debuffs (Blog can be found here). I though I can either make Scrolls which allowed you to apply these or new Minions but this thing is also great!

I see this new hook more like an escape tool rather than for mobility. It would be nice if it also allowed you to pass through monsters and to compensate it could have smaller range than Tendon Hook for example. <<<Check The Link<<<

Demon Tendrils are just too similar to Hex Doll, sorry. However! To go with labirynths and mazes theme, you could make yet another upgrade to Magic Missile. Casts a controllable Burning Skull (Flame would either look black or cyan/teal, like in Greece Myths) which explodes on impact.

Dart Shotgun? Wouldn't this completely ruin the point of Ichor Darts? And become insanely Op when used with them? Maybe upgrade to Blowpipe? So it will be able to shoot both seeds and darts (we can add some new seeds too! Also check this if you haven't already :3). 'Cause who said they need to be Dart Rifles? Maybe something better? Ammo? Oh... you think it's not a good idea to get Catacomb's ammo only from Mimics? Well, it's a little more complicated than you could think:


 * Like any other Dark Biome, certain enemies drop special material used to make weapons, ammo and flasks that inflict their effect. Yeah, Catacomb's debuff could be Slow, as no weapons yet inflict it and it seems pretty effective. Yes, you would collect materials and craft ammo with it but biome could also get additional arrow type. Heart/Life Arrow. Travels and deals as much damage as Wooden Arrows but when it hits an enemy, player who fired the arrow will be healed by small ammount of health. Notice that right now Rangers and Summoners are the only classes without self-healing items (Mages > Spectre Armor, Melee > Vampire Knives, Thrower is not present in Hard Mode). What'd ya say? :)

For melee weapon I have 2 ideas: Firs is to make String/Thread of Life to be dropped by Mimic, the same mechanics as I proposed or what 'bout Death Hand? Weaker version of Solar Eruption. Shorter range, does not explodes on contact, does not sets anything on fire but emits Dark, Gray light, particles and is a bit bigger? It would look like normal Gummy/Gelly Hand but black in color.