User blog comment:Sky Shieldmaiden/Wiki Project: Post-Moon Lord Expansion/@comment-25543325-20150718131806

1. The simple way to not make it that much shocking experience would simply be to not spawn super overpowered creatures right off the start; they could instead be triggered by defeating a boss or an event. Harder monsters could also spawn in different biomes, generally far from player's spawn point.

2. Regarding Fishron I'm really sad that it's not him who turns on the Cultists. I hope it'll be changed.

3. Finally about the loot there's really nothing we can do. The loot from Final Bosses should generally outclass any previous items. However I highly reccommend adding something to Lunatic Cultist. I would see his potentional loot similar to Wall of Flesh. One weapon for each class. I have no ideas for them yet but I'm sure it would be possible to add something Dungeon/Cultist/Celestial themed here.