Thread:Brick Creeper/@comment-28848441-20160626051811

Hello  Brick. :3

Alright i'm just going to list everything I have on my mind for this, and I might as well do it here since I don't know where else to do so. XD So here we go:

First i'd like to say that I assume you have at least half of it done? Progress would be really useful so I know what ideas to say and what to ignore. Anyway, I would imagine that after you defeat the Soul of Night you'll be teleported to a dark platform what would seem to be an arena - there is nobody else there but you and the Phantom who's yet to be seen. The arena is around 150-200 blocks in length, and has 3 or 4 rows of platforms, each with a 20 block space between rows. Before the real fight begins, there would be some dialogue. I don't know how long it should be or what exactly should be said, but don't include cliche lines like "I'm surprised you've made it this far" or "Finally, ... You've arrived.", etc. After a brief moment of dialogue, the phantom will actually appear and the fight will begin.

I'm not going to say any stats for the Phantom for obvious reasons so yea. I would see it having at most 4 phases, but i'll stick with 3. In its first phase, it teleports around, avoiding as much contact with you as possible. The Phantom shoots dark spheres that leave a black, cloudy trail behind them, and sort of home in on the player. If hit, the ball will explode, dealing X damage (X representing whatever stats you input), and inflict you with the "Blackout" debuff, lasting for 10 seconds with a 100% chance of infliction. As he fires his dark spheres, he manipulates the ground underneath the player, making it more difficult for them to maneuver around the arena - it twists and turns to where the player could either fall or ram into the floor due to the fact that well the floor has been turned into a wall. For his third attack he summons tiny floating  orbs that slowly travel around the Phantom, staying in a 5-10 block radius of him. If the player collides with one, it explodes and deals Y damage. Whenever I reaches 3/5 of its health, the phantom becomes enraged, and starts to move around more quickly. The remaining  orbs around him explode, and traps set up in the arena (whether it be dart, spear, shadowflame, spike ball, etc.) will begin functioning to support him. The Phantom's basic orb attack becomes stronger and more rapid in terms of speed and firing rate. The Phantom now charges quickly 3 times before teleporting to a safe area away from the player, not too far away. He repeats this process until he reaches phase 3, where he has 1/4  of his health left.

For his third phase, he is borderline fed up with you. He destroys his arena, leaving nothing but a dark void behind, and the player is forced to continuously fall. The Phantom will follow them downward and downward in the endless abyss. The player still has the ability to maneuver and dodge Phantom's attacks via dashing. The Phantom now charges madly 5 times before quickly retreating a fair distance away from the player and follows by shooting death lasers at them. Afterwards Phantom will charge a laser that will cover 3/4 of the screen, you will know what part of the screen the laser will cover when you see the particles at the top; the player must take advantage of the nonstop falling and move around side-to-side to avoid Phantom's lasers. He will repeat this process until death. Once he reaches 0, he will begin  to explode and do his final dialogue, ending in his last words: "I will come back... I always do." and will explode; the player will reappear at spawn with a Phantom Treasure bag in expert mode, or whatever loot given in Normal mode.

Sorry if this turns out to be a huge chunk of spam or whatever to you. I kind of had better ideas in mind but because I don't knwo too much I couldn't really come up with anything too specific so... I hope you consider my ideas! 