Thread:SilverHexxitFights/@comment-3431317-20150204020131

So, I was thinking, War Mode is great, but it has o set "theme" to it (like Light vs. Dark in Hardmode). So I thought about this a bit, and came up with this. It has to do with the "waging war" text after defeating the Wall of Steel. Here it is:

When you defeat the Wall of Steel, it will drop 4 flags, the Blue (Corruption), Red (Crimson), Pink (Hallow) and Gold (Confection) flags. Once you use one, they will disappear from your inventory. This will allow you to join the Corruption Side, Hallow Side, Crimson Side or Confection Side. Now, there are these "scuffles" that happen in the two special biomes of your world. One will happen every night. These "scuffles" will involve "portals" opening in the background of those biomes and dumping amped-up monters from their alt biomes, fighting against the monsters of the biome it spawns in. (For example, portals in the Corruption will spawn Crimson monsters and vice versa)

Now, this seems harmless, but those flags I mentioned? Whatever side you pick, you fight for. Basically, the side you pick decides what monsters will attack you. The monsters of your alt biome (ex. Corruption vs. Crimson) will attack you before any other monsters. The monsters of your opposing biome (ex. Corruption vs. Hallow) will attack you, but tend to the monsters they are fighting first. The monsters of the biome that you chose will fight for you if anything attacks you, and the monsters from the biome with no relation to you (ex. Confection for Corruption) will simply ignore you.

But why bother choosing a side anyway? Because without it, War Mode would never start. You defeated the Wall of Steel, but your world isn't in War Mode yet. You can also change your side by fighting the Wall of Steel again, but flags cannot be obtained any other way.

So, do you like my idea? 