Sanity

Sanity is a special mechanism that can help or hurt you, depending on your sanity. It is separated into four main levels, with a brain icon on the bottom left corner changing if you lose or gain enough sanity. You gain bonuses at high sanity, but the world starts getting creepy after you lose enough sanity. You are considered "insane" if your sanity is less that 20%, and a status message " is turning insane!" appears.

Sanity Levels:

 * 80 - 100% = Healthy


 * 60 - 80% = Sane


 * Sanity Levels.png - 60% = Crazy


 * <20% = Insane

Healthy:

 * +20% damage and +20% reload rate


 * Buffs last +20% seconds

Sane:
Buffs last +10% seconds
 * +5% damage and reload rate

Crazy:

 * -5% damage and reload rate


 * rarely, ominous text will appear.


 * music is slightly altered
 * some NPC's look creepier
 * in complete darkness, eyes will appear
 * lights shine less

Insane:

 * -20% damage and reload rate
 * ominous text becomes more common, and can be annoying
 * music is highly altered
 * most NPS's look creepier
 * eyes are a lot more menacing, and don't need darkness
 * lights shine even less

Trivia:

 * This is a reference to Don't Starve and Amnesia.
 * Except for the reload rate, damage, and buff increase/decrease, other effects can be disabled by clicking the horror setting (default on).