Board Thread:Administrator's Noticeboard/@comment-24133975-20141015011935/@comment-4093673-20141015183345

How about we just make a simple way of getting the ranks sorted out automatically so they don't need discussing?

H = Health (for bosses, H = half of the original health)

D = Damage (For enemies with different types of damage, the mean of those values is taken)

d = Defense

R = Rank value

A simple equation to determine the Rank value of each mob and then putting those values in order (and then, if needed, tweak the list we get from that a bit).

R= H+((2√D)*d) seems reasonable.

This would give the following order for all suggested mobs until now (rounding down to nearest ten):