Thread:TheFlamingScyther/@comment-5138281-20150806230910/@comment-25543325-20150807111606

The idea with making it more evasive is good but Fossil Armor already has quite good defense at the point it is obtained.

Speaking of Gloves, I made this some time ago. Perhaps we could make something similar for all other consumables. Now, the buffs and debuffs. I'm currently considering adding two desert fish: One for Quest and one for new Throwing Potion. The Upgrade Station will most likely increase velocity and range of thrown projectiles as their damage is great how it is.

There are 2 solutions as I see. If we were going to use my idea to "suck it to melee" we could reuse the melee Flasks. If not then I quess we could make items like these:


 * Ichor Knives Glove - Turns all Throwing Knives into Ichor Knives.


 * Cursed Knives Glove - ^^^ into Cursed Knives.


 * Venom Spider Fish - So that the Thrower will get fish too. Velocity and range of Throwing Knives but inflict venom and has 50% Chance to attach to enemies for continuos damage. Fished from Spider Nests.


 * Frost Blades - Downgrade to Shadowflame Knife. Throws (Frost)burning blades which cannot bounce but inflict Frostburn and (probably) Chilled.


 * Lihzahrd Spiky Balls - Very bouncy. Acquired either from Golem, Lihzahrds or Plantera. Or first two.

All of these will have a nice feature that'll make them differ from other choices at points they're obtained. The best example of that would be Dart Rifles. They are so unique and much cheaper than bullets which makes 'em great.

I still think it should turn in Melee sidegrade so I'll skip the Phillar and Moon Lord ideas. If you still wish you can make a Thrower Phillar as my Comet Phillar. One of the items could be fast flying, burning, cyan 'Comet Heads. 'Throwables of course.

Desert is important enough to give it a biome Chest, but I still think... you know what I think about this :P

Now, let's take a look at possible Plantera weapons. Everyone but the Summoner gain atleast 2 weapons from here (which is fine 'cus Summoner gets many, many items from Witch Doctor after her defeat) so Thrower will also get atleast two. Now, I'm gonna say that even if this was made into just a sidegrade, I would keep Consumable Items until Hard Mode Dungeon where you get unlimited options such as Scourge and Vampire Knives:


 * Petals Grenade - Explodes and shoots petals everywhere.


 * Spore Grenade - Explodes and shoots slow falling, block piercing Spores everywhere.


 * Thorn Javelin - Looks like Ivy Spear with Thorn Hook at its end. Attaches to enemies (and possibly blocks), inflicts Poison and deals high constant damage.


 * ??? - No name yet, but this would look like Giant Pink Spiked Ball, Plantera shoots.

I won't say it needs any more early game items (including ore weapons). They are unneccessary as Shurikens, Throwing Knives and Ninja Armor are easily obtainable. Speaking about Emblems, if everyone except me wants to separate it, then make Thrower Emblem from WoS. Regarding Hard Mode it'll get one Helmet from each ore (Cobalt>Hallowed>Chlorophyte) and then it's own armor (like Melee got Turtle, Ranger got Shroomite and Mage got Spectre).

Or give him just Hallowed and Chlorophyte Helmets because these are only ores you won't skip (I'm gonna make Summoner Helmet variants for these 2 soon). And then create something like Spider Armor but for Throwers. I think we could reuse & rebalance Frost Armor for later set, then add completely new earlier set... what about Crimson/Corruption themed? We don't have any Hard Mode armor for those.

Accessories. I'll think about this one but I though about some Ninja Belt-styled crap that drops from King Slime and boosts Shurikens damage. Items that increase Throwing Velocity, turn standard Knives into more damaging versions, Slimed Knives that bounce off water, Glowing Knives and such.

I also want to give a quick note of progression. First off Throwers start by looting chests and obtaining a Merchant, then they can venture Underground to Marble Caves and try to retrieve Javelins ''(and Hoplite Armor after I gave it set bonus). ''Next there's King Slime and Ninja Armor. Later Fossil Gear and Molotov Cocktails. Last you get Bones and Bone Glove if you're on Expert. That's all. Point is: There aren't many Throwing Items in the game. Therefore we could add new items to biomes/enemies and fit them somewhere.

That's it. I asnwered everything you asked. Hope ya enjoy ;D