Mechanical Backpack (Mount summoner)

The mechanical Backpack is an item dropped by a new Enemy, the Mech Rider.

The Mech Rider can spawn on the surface and cavern layers.

It has 25,000 HP and serves as a mini-boss. If it can't reach the player, it will use a laser drill similar to that of the Drill Containment Unit to move through blocks and a Jetpack to reach higher. Very rare spawn.

Weaponry:

Melee: If it touches you it deals 100 DPS.

Hooks: the Mech Rider can shoot a flurry of hooks that grab the player and bring them to the mech. Said hooks break blocks if they land on them. 50 damage.

Lasers: The mech can fire lasers similar to that of the Laser Machine Gun, or the Charged Blaster cannon, but bigger.

80 damage.

Missiles: Fires 4 random chanced Mark 1, 2, 3 and 4 missiles from a shoulder rocket pod. 50% chance MK1, 25% chance MK2, 15% chance MK3, and 10% chance MK4. 30-60 damage

Jetpack Ram: The mech will roll up in a ball and ram (Through blocks) to damage the player. Lasts 50 tiles.

150 damage.

Ground Slam: If under 45% HP, it enters a second phase and slams the ground in addition to charged attacks. Deals 1.5 times damage.

Missiles fire 8 at a time and are always MK-3 or MK-4, fires 3 sweeping Charged blaster cannon lasers, and will fire hooks in all direction in an attempt to kill the player. Jetpack Rams last 75 blocks and have a homing ability.

Upon death the Mech Rider drops: The mechanical Backpack 100% chance, Laser machinegun after Martian event along with Charged Blaster 25% each, the Jetpack wing accessory, the special rocket launcher Shoulder Pod, which fires 4 rockets at the cost of one at 20%, and a small chance to drop the drill containment unit at 15% chance.

Using the Mechanical backpack summons a mech of your own. It is 4 blocks tall and 3 blocks wide. It's not invincible, it can take 2,000 damage, which slowly regenerates if you equip a Wrench in one of its slots. At point of destruction, you are kicked out and the mech explodes like Explosives block, not damaging you. You get the Damaged Mechanical Backpack in a new, unique inventory slot, and cannot be moved anywhere else. It costs 10 Chlorophyte bars, 15 Iron/Lead bars and 10 Copper/Tin bars to Repair it to normal at a Mythril/ Orichalcum anvil.

Slots System: There are 3 weapon slots, 2 mining item slots, 3 Mobility slots, 4 Accessory slots, and 30 Inventory Slots- Whatever you put there stays forever and only is accessed when you are in the Mech. Opens like a Chest along with your inventory.

Compatible Weaponry: Laser Machinegun, Charged Blaster Cannon, Rocket Launcher (Snowman Cannon adds homing, and Shoulder Pod item works like original), Lunar Flare that fires the projectiles from the arm in the direction of the cursor, and the Chaingun. Each equipped weapon is amplified and reskinned, when highlighted in the brand new hotbar (The old one is below it), and are always shown on the arm.

Compatible Mining Equipment: Laser Drill, Drill Containment Unit, Any grappling hook

Mobility Slots compatibility: Jetpack item, Vortex jetpack wings, Any grappling hook, Hermes boots items, most movement accessories. Items show reskinned on the mech.

Accessory slots: You can craft Mech Armor in each Ore level for 30 ore bars plus 15 Cogs apiece and equips here.

Each armor piece has 3 times more defence and applies the same set bonuses. The only difference is that you can craft Mech Gloves as well.