Talk:Obsessed Gamer/@comment-30400942-20191126095533

First of all, that sprite. Not only is it 1x1 and completely missing shading, the design is... poor. I'd recommend going for Terraria's style of making humanoids, which is what most town NPCs and lots of fighter AI enemies use. The design is inconsistent as well, with the fingers on one hand being 3 pixels thick while on the other hand they're only one... I'd recommend fixing that. Wait, those are the needles?

How does this enemy fit with the Floating Islands (no, seriously, tell me what made you decide to do that)?

"The Obsessed Gamer has Zombie-like movement (Fighter AI) but is about 3 times faster. He is even faster in his ranged state (info below)"

you don't know what you've gotten yourself into with this.

This would require delving into the source code, fishing out the fighter AI, trying to find where speed is handled (which would be damn near impossible because of how terribly Terraria is programmed).

How do these needles fit in with the enemy's design? At least use something gaming-related, like game controllers, consoles, keyboards...

Please use units/frame or at the absolute least tiles/second when measuring speed, it pains me to no end. MPH isn't how Terraria handles speed.

Tips. Thank you for not making your enemy impossible to exploit. I'm not being sarcastic at all.

This is definitely very... flawed overall, but maybe you can take this criticism and use it to make it better.

Good luck!