User blog comment:Corrupt Moon/A new player style?/@comment-5138281-20150808152603

It would be impossibly long to do, since that'd require a ton of animations made per armor piece. It also doesn't make sense to use accessories/items for weaponless fighting. Even if you did, the class would be extremely bare and plain.

Also, Summoner isn't that new. Even in 1.2 it was somewhat viable when you reached hardmode, 1.3 didn't really change that, besides adding one new armor set and some new summons.

Thrower is a very minor class, and only uses consumables. All consumables are pre-hardmode, and it only has two armors. It's basically a more expansive version of the pre-HM summoner, but that's all it will ever do, for a while. Maybe it'll become a more major class later, but eh. A lot of people hated the new Thrower class anyways, due to the throwing weapons only getting buffs from the two pre-HM throwing armors, and warriors no longer being able to use throwing weapons effectively pre-HM (I mean, you still can, it's just not as easy.)

A new class also wouldn't work because it can't become a major class, similar to Thrower. There's no room for a new biome chest, the only biome that could have one is Desert, but desert still lacks a use in hardmode. It'd also require a better chunk of the world being a desert. But... the desert is plain and boring, even in 1.3.

Also, if it were to become a major class then it'd need two Plantera, a Fishron, and two Moon Lord drops. It'd also need a lunar tower. It'd also need a hardmore ore armor hat-type, and a special armor. It'd also need an emblem, fish, and drop from WoF.

Then it'd need 2 buff potions and a buff station, along with a way to inflict debuffs on enemies.

Now, Thrower doesn't actually need any of this; Thrower was made to just change consumables to a different damage type, and then armors and Bone Glove were added in so people could still buff those weapons. Thrower wasn't purposefully to be a minor class, or planned to be a major class. It was just an extra change at some point, basically like the Frost and Pumpkin Moons, which were made in a week, and always was made to be an optional event, similar to how Thrower  is just there to be there.

But, if they were to add a Martial Arts class, then they'd have to make it a major class, since they're purposefully making new items and new damage types to make a class, basically like they did with summoner. Leaving martial arts as just a pre-HM thing would be extremely dishonest (was trying to think of a way to say rude, but better). You can't just throw in random classes whenever you want and say, "Eh, we'll leave it unpolished and useless, but make it seem like a big deal because of all the new content for it." Even if it did have stuff in Hardmode, it's still insulting to think it wouldn't have any of the major stuff major classes have.

At least with Thrower you know isn't a major class, and probably won't become one. At best maybe a few hardmode consumables will be added, but they'll probably not be the most amazing and unique ideas, because Thrower just wasn't designed to be a major class. You can see that in the fact there's no Lunar pillar, or Emblem, or anything major that all classes have.

tl:dr - I don't support, see paragraph numbers 1, 2, 3, 4, 5, 6, 7, 8, and 9 for more information.