Talk:Blood Magic/@comment-3431317-20150314010324/@comment-3431317-20150314011229

Also, Absorption should get a massive overhaul since it just turns Blood Magic into regular magic. I thought that maybe 1 Absorption will decrease damage taken by 5% per star, and one star gets used per 10 health (which can be increased with accessories). Max should be 10 stars, or -50% damage (though that number can be increased with accessories too). Absorption should stay Hardmode, too, so blood mages in pre-Hardmode have to use their health to fight.