Talk:Ability Ores/@comment-25543325-20151123004354

Actually, I don't think they're balanced properly.


 * Health and Dodging do not go together very well. If you'll have high health, high enough to survive severe damage, why would you even need to dodge anything? I'd say it more fits with Akrivide. Dodging and Teleporting instead of Critical Strike boost.
 * Alkyonitite could use the Critical Chance stat to further increase its damage.
 * Xenothium may benefit from additional Defense that the Dunamium currently has. It'd make the prior more tanky/i.
 * Alternatively, the Teleportation ability could also yield some great results with Kineticite. Quickly dashing/running into enemy, dealing damage and then teleporting away would create some cool and interesting gameplay. It'd be quite similar to Tracer's "Blink" ability in Overwatch.
 * I feel that the Dunamium needs some extra kick. If everything was done right as I said, Dunamium would be left with knockback only. Actually, all the armors should get some super cool ability that goes along with their theme:
 * Kineticite could acquire some kind of Dash ability, dash or something similar to Starbound's Particle Thrust. I also wish it would increase your melee capabilities: Speed, Damage and such; To promote Bladed Glove-like tactics; Dash, get close, do some damage, retreat - As said above^.
 * Another nice mobility power could be to slide off walls or walking on liquids.
 * Alkyonitite might either spawn Damage orbs as you keep fighting (Similarly to the Nebula Armor) or another, more powerfull variant of HS's Pumpkin Heads.
 * Dunamium's bonus could potentially freeze all enemies in time; Just like the knockback, it would temporary keep monsters at bay.
 * Xenothium could allow you to place a huge, breakable barrier somewhere on the ground to make you even more tanky/i. I'm thinking of some kind of a energetic forcefield or a shield.
 * It would possess its own health bar which, when depleted, destroys the shield. There may only be one shield placed at a time.
 * Finally, Akrivide'd teleportation is enough if you ask me but just in case you do not care about my opinion, I though of something alike to, once again, Tracer's "Recall". Basically, it teleports you back in time to the location you where standing few seconds ago. I'd say that'll make a great trait.