Hell Panda

The Hell Panda is a miniboss that spawns during the Pandemonium event. It has 1 phase and 9,560. There can only be one hell panda at a time. It looks like a giant red panda with horns. It moves slowly by rolling.

Stats

 * 9,560
 * 180 Melee Damage (Slam)
 * 50 Ranged Damage (Slam Explosion)
 * 50 Magic Damage (Fireballs)
 * 90 Magic Damage (Demon Scythes)
 * 80 Magic Damage (Flamethrower)
 * 90 Melee Damage (Charge)
 * 30 Damage (Charge's Greek Fire)
 * 400 Ranged Damage (Explosion)
 * 30 Defense
 * Inflicts 'Cursed Inferno' (Flamethrower)

Battle
The Hell Panda has 9,560 amd 30 defense, when the boss is too far away from the player, it jumps very high into the air, and when below the player it slams into the ground dealing 180 damage, and causing a big explosion where it lands, dealing 50 extra damage, the explosion does not destroy tiles, and the panda stops moving and attacking for 3 seconds. When 5 seconds pass after the slam's stun, it stops moving completely, gets a flaming shield which buffs his armor by 50 and gets the thorns buff, while it is shielded, it can either shoot demon scythes clock-wise and counter clock-wise, dealing 90 damage, or release a roar and makes him shoot fireballs from himself, dealing 50 damage per fireball. If the player gets withing 15 tiles of the panda, it starts to breathe cursed fires at the player, dealing 80 damage per second until the player gets away from the 15 tile radius. It'll also quickly charge the player for 3 seconds if it's on the ground really fast, leaving greek fire trail, it has a 5 second cooldown. Upon death, it causes a huge explosion, dealing 400 damage withing the radius of 40 tiles.

loot

 * Pandamonium (0,5%)
 * Pandamonium (0,5%)