Talk:Basilisk Dart/@comment-25543325-20150805221031/@comment-5138281-20150806001420

Too lazy to give a lot of input, I'd like to just say that most armors, such as Gladiator and Necro, could also give buffs to Thrower alongside the current stats. Thrower seems like a class between Ranger and Warrior, and thus a lot of the armors, with a few alterations, could make Thrower a more viable class.

Though, I really don't have a problem with Thrower only being around for Pre-Hardmode before joining Warrior. I truthfully prefer it since a lot of current melee weapons that can easily be switched to throwing damage are quite useful. Thrower would change the game too much and make Warrior a worse class, possibly resulting in Thrower also not being used seriously.

Thrown weapons, while not abundant, make Warrior an easier class to play. Sure there's yoyos now, and you have flails, but thrown weapons always seem to be good in the arsenal when they're around, and not worseless in later stages of expert mode (>.<). A great example would be Vampire Knives, since they provide the Warrior class with much needed health regen without requiring accessories or buffs. Of course there could be a similar weapon, but then not only is it unoriginal, it also has to be incorporated in a weapon type people dislike, or require to person to get close to get health back.

[In a sword, you either take damage or you can run through enemies without breaking a sweat. Basically impossible to use, or overpowered.] [In a flail you have decent range, but not many people use flails anymore.] [In a yoyo it'd be extremely overpowered, you'd just sit back and hold the yoyo out, doing amazing dps and keeping enemies from getting near you.] [In a shortsword you're dead.] [In a spear you're never going to hit. Possibly a North Pole copy that shoots vampire knives.]