Magi Cult

This is an idea for a post lunatic cultist goblin army type event.

This could be before or after war mode, I'll leave that to you to decide.

Basically you have three recolored lunatic cultist sprites. Also, may change the sprite entirely, but this is what we're going with for now. There is green (growth cultist), purple, (summoner cultist), and there is red (fire cultist). Their attacks will depend on their color.

Growth Cultist stats and attacks:

HP:750 - 800

Def: 25

Attacks: Will shoot a ball similar to a water sphere used by the dark caster in the dungeon, but when touching a solid block, instead of going through it, will instead grow a thorn that will remain there for around fifteen seconds, dealing 40 or so damage every time you touch it. If you get hit by the projectile, you will get woozy (negates all regen) and you will get poisoned, as well as 60 damage done to you.

Fire Cultist

HP: 650

Def 25

Attacks: Will lob fire at you like the morning wood does, as well as shooting a better version of the fire imp's burning sphere, that takes two hits to destroy, not one. Both attacks will leave fire that damages the player to the touch where they touch solid platforms dealing 30 damage and leaving cursed fire on 75 percent of the time. the mourning wood type fire will not go through Blocks, but the fire imp attack will. What I mean is the fiery sphere will leave fire when it touches blocks but it won't stop and stay there, it will keep going in it's trajectory. That makes the fire extremely dangerous. If hitting the player in midair, both will deal 85 damage and leave the player with cursed fire on.

Summoner cultist:

HP: 1000

Def: 30

Attacks: Will summon mini versions of all cultists in this event, which half 1/4 health, 1/2 defense, and 1/2 attack. These will attack at a slightly faster rate than the normal cultists, And the fire sphere used by a summoned cultist will not leave fire where it touches solid blocks. It summons one at a time every 10 seconds. The miniature summoner cultists will still summon cultists, but they will not summon summoner cultists. Also, If the summoner cultist is killed, all summoned cultists will disappear.

Drops (All Cultists have a chance of dropping these):

The cultist Wand, green, red, orange (Fire cultist's second attack) and purple (6-8 mana, you can use the cultists attacks, or summon mini cultists. Since the fire cultist has 2 attacks, you need both orbs. The mini cultists come in growth and fire pairs,and that counts as one minion. You cannot summon a summoner cultist.) 2%

Cultist banner: 10%

15 Gold: 100%