Carnival Biome

In one Enormous Island about 20000 blocks widea Large World's height, there will be a carnival biome covering the right side of the island. You know this because in Enormous Islands, going on the right dock is closed.

In the carnival it is Solar Eclipse darkness level. The stars are in the sky, but the moon is only in the sky at actual night. However, there are so many lights that your character actually glows in the biome.

Gold coins signal filled in, and silver coins signal empty.

Biome Difficulty Level:  (Hard) to (Insane), depending on generation

Structure
There are many slopes covered with rainbow lights found around the location, and also blocks. Actuators leading to traps can be found countlessly in this location.

Procedural generation in the first half, fixed obstacles with procedural generation of Y position of these. Labyrinth itself is procedurally generated, and so 85% to 96%. The percentages between the fixed structures also procedural generation.

Floating explosive barrels float over giant lava traps in this location, and if they are stepped on, they fall after about 1 second.

Water pools in certain locations, mainly near the bottom.

Wooden thorns almost everywhere, mainly in pits and rooftops

Mounts and swimming + potion items disabled

Rising water section halfway through the biome containing actuators and timers. Reference to Chemical Plant Zone Act 2 rising water section

Underground hole in 53%, underground labyrinth from 53% to 81%, containing all of the above

Steel barrel in a small room with a oneway door close at 84%. Reference to the infamous small room with a barrel in Sonic 3 Carnival Night Zone Act 2.

85% to 96%, no lights except player

97% to the end of the Carnival is entirely in water.

All enemies drop

Enemies

 * Moving Ball | 1000, 60 atk, 30 def (Medium)
 * Fake Barrel | 2000, 30 atk (projectiles), 50 atk (contact), 10 def (Hard)
 * Painted Fish | 500, 20 atk, 50 def (Easy)
 * Carnival Sorcerer | 2000, 40 (projectiles), 10 (contact), 30 def, teleportation (Very Hard)
 * Carnival Breachmen | 100, 100 (contact), 7 def, able to break blocks and doors, 2x susceptible to knockback (Hard)

Boss
Magno-Netic MK-71

Boss Difficulty: Insane
 * 80000
 * 400 contact damage, 300 magnetic balls, 200 missiles, 100 curved laser, 50 spiky magnets