Nocturnite Dragon Armor

Nocturnite Dragon Armor is a Nightmare Mode, post-Spiritron set of armor made out of Nocturnite Bars at a Twilight Anvil. It is a powerful armor set that grants power to the four classes, Warrior, Ranger, Mage and Summoner, but there is only one helmet variant. To exchange between the four classes, simply double-tap key C and then it will exchange between five different selections: Hybrid, the player gains a lesser boost to all class stats, melee, boosts melee applications, ranger, boosts ranged applications, mage, boosts magical applications, and summoner, which boosts summoning applications. It can be considered an upgrade to Night Terror Armor, but not directly. Since the bars themselves are made out of Mortemite Ore.

Hybrid Class
Set bonus:
 * 71 defense
 * 23% damage
 * 14% crit. chance
 * 15% chance not to consume ammo
 * 25% movement speed
 * 80 increase in mana (4 mana stars)
 * Moving at very fast speeds or being still allows stealth, which significantly increases all types of damage. When below half health, a pet dragon is summoned to fight for you, breathing fire and charging. Enemies spawn different orbs, and these orbs will boost yours stats when picked up. The red orb significantly boosts damage (does not stack) for 5 seconds, as well as melee speed. The green orb significantly decreases visibility, and allows the player to detect nearby ore, treasure, traps, enemies, etc. The yellow orbs heal the player by half the health and mana they currently have, and significantly increase defense when an enemy is in range. This defensive ability will last for 5 seconds. The purple orb will cause most debuffs on enemies on hit or when nearby, and also provides immunity to the debuff inflicted. This effect will last for 10 seconds, but the debuff inflicted on the enemy will last for 1 minute. The blue orb will significantly decrease mana usage and decrease the usage of ammo, and boosts potion and buff potency and duration, this will last 15 seconds. And finally, the orange orb doubles minion capacity and enrages minions to go haywire, half the minions go attacking, while the other half spend it defending the player from attackers. This will last for 30 seconds.
 * WIP