Thread:Corrupt Moon/@comment-25543325-20150823173303/@comment-26480921-20150825145539

I've been thinking about some ideas for this biome and I thought it might be worth sharing them. I know they arent the best but i'd like to contribute somehow to this biome. If you dont want to use them that is fine by me I am just trying to help :) =Will'o'wisps lead to a chest 25% of the time to make following them worth it sometimes. =More traps. I think this biome would be kind of a biome where whilst trying to navigate through the maze things are being thrown at you constantly and there is a constant danger. Some ideas for traps are (they have bad names):    -Screamer: Invisible without a dangersense potion they will surprise you if you touch them slowing you 50% and increasing enemie's spawn rate.     -Pit traps. When activated a hole will open leading to a lower level of the maze.      -Walls. Forms a wall to block the player's path right in front of them. Ok looking back the names are even worse than I expected but whatever. =Map Disable:Seeing as this is a maze we dont want someone looking at the map to find out where they should go, should they? In my opinion no. Floating orbs found within the blocks that prevent the map from tracking the area and disable all location/time telling items like the GPS and the Cell Phone. Possibly an accesory/potion that prevents the orbs from working. =Insane. I think this would work well with this biome if it made traps look like normal blocks like scyther said. Some things to think about. Not the best put together ideas but i think these would be a nice addition to the biome.