Board Thread:General Discussion/@comment-25428994-20151109133223/@comment-25543325-20151116210407

Better late than never. First off, I didn't expect you to start it so quickly, well, nevermind. The sooner the better.

Ending War Mode so soon is (As I told you) a very good idea; It will put a limit to how strong an idea can be, finally. It's also a huge step in organizing the whole mode. Having both weakest and strongest enemies/weapons/other things will make it a lot easier for us to divide into tiers.

That being said, I definetely agree with the concept as well as the way it's being implemented. The rest of this message will be dedicated to throw my own ideas and point out some mistakes/errors you made.

NPC & Requirements
As you could expect, certain requirements must be met before being able to summon the boss. Players need to collect enough armor, (Stupidly) strong weapons, mounts, accs and all other stuff to hit monsters with. I don't really enjoy Guide always being this one NPC who's used to summon all bosses. I mean, I could understand the deal with the Wall of Steel because it's just a stronger, more musical version of WoF and all other mechanical bosses also use more expensive, metallic versions of their old summoning items, fine, but many players often forget that the Clothier is used in similar way (For those who don't know, you can actually get his Voodoo Doll from all enemies in early Dungeon and use it at night to summon Skeletron). And yes, Brick did put both of them on the list +The Dryad because of her nature-like powers, I quess, yet it's not really the right or good direction to go in my honest opinion. If anyone of proposed candidates should be chosen, it shall be the Dryad but even she doesn't really fit in this event's theme.

Therefore, I'd like to create a new NPC, not sure who he'd been though, and make him appear after completion of a specific, end-game event. Ya know, this one which triggers Ancient Tablet to spawn. His design and storage would probably be based on the happening that precedes his/her appear. My personal favourites being Demon Invasion and Catastrophic Warphole Event (Perhaps pointing more in latter's direction). Alternatively, we can go for a boss instead but I couldn't anything good enough for this purpose.

Tablets
Pheew, let's make a small break from long walls of text and say it quick: Dungeon is already important enough, don't overextend. Yup, it's very useful and you'll surely need to visit it atleast once (Welp, unless you're a Summoner which I'm trying to fix), but do not forget that almost all other biomes are equally (If not more) useful and important to the players' progression. The Purity is the main biome and covers most of the world, why not make the tablets spawn there? The Jungle provides very powerful loot in both modes and in Hard Mode allows you to spawn Plantera which is just unskippable if a world like this even exists. The Underground (Which's Brick's next good idea) is the place where we obtain several crafting materials throughout the entire playthrought.

Oh, wait. I promised there'll be no huge blocks of text in this part.. well, I lied. I just can't explain my ideas in one or two words, or.. oh wait, I can.

The Moon Biome (Or its Solar Counterpart). I mean, think! They're Moon/Space themed, right? You can't deny this. And they're already War Mode exclusive. It's pretty simple and I think Darth will love the idea.

Next big stop are the minibosses. It's an... idea but it's pretty flat {No offense, of course :) }. I would instead go for something a little bit more... mysterious? I imagine these tables to have glowing, alien-like signs on them. Each tablet represents one spirit (Let's say.. 6? One for Corruption, one for Crimson, Purity, Ocean, Jungle and so on unless you've planned them out differently, then they could spread feeling like Harmony, Happiness, Sadness, Anger. I don't mind, it's not a big deal to me). Getting close to them would result in massive explosion of light. The tablet would then release several glowing tentacles (Purely aesthetic) that, in turn, scatter many glowing orbs around the screen to light up the area. Each of them glows in a different color, for example:
 * Corruption/Fear - Purple
 * Crimson/Anger - Red
 * Purity/Happiness - Green/Yellow
 * Ocean/Sadness - Blue

All tablets, once activated in a way described above, will start spawning its unique enemies (kind of like Celestial Pillars) while the pad itself remains indestructible. After all monsters are defeated, the tablet can be mined to obtain Spirital Tablet Fragment. 6 fragments must be combined to make an antidote or a cure, or whatever.

I might provide a concept art later on but I'm too lazy to do it now. Just imagine it looking very cool and pleasing to the eye :)

Summoning Rite
The idea of a cure is quite interesting and unique but it makes no sense to me; Why do the others want you to poison the Guide? Or whoever shall take his place? I just cannot understand it. So far, the thing this part needs the most is some lore, just give us a simple reason, a plot twist, anythin' to justify other peoples' (Including the player) behaviour.

Battle
I cannot really catch on one thing here so I'll just keep going through everything you wrote and answer it with few bulletpoints:


 * How did you planned his parts to look? Will they just float uncontrollably or will the guide submit 'em to form Moon Lord's shape?
 * I've got an idea for how the NPC himself could looked when it's possessed. The Guide, or any other guy are just too small to fit the role of a boss. The Lunatic Cultist has been enlarged because of exact, the same reason. Basically, watch that video and wait till' you'll get what I mean. And you'll get for sure. It'll be like the most Possession-like thing in the video. Only instead of this Robotic Space Pirate Ghost (Yes) it will be the Guide.
 * Ressurected Moon Lord should use all of his older attacks (Albeit stronger) but have way more health when compared to other bosses of that time, no matter what, he's just a last stage of massive bossfight.
 * I wonder what you'll come up with in Expert Mode, hahah :D
 *  "..this is the final boss fight ( or is it... )..." -  Yes, yes it is. Don't even think about it. If you'll make any new modes other guys will cut your head off. And if, for any reason, they won't do this, I will...
 * Hmm... the Dark Army, huh? Just came to think, I've came to think, why should it be called just "Dark"? Why not "Phantasmal"? Or any of its synonims: "Ghostly", "Spiritual", "Spectral"? Also, regarding their look, I've got yet another inspiration from Ratchet & Clank series. While playing one of older games, you could explore the location known as Ghost Station. Enemies here appear like long-dead robots you have defeated during your previous adventure. They're ghostly-green in color and semi-transparent which really makes them look like spirits. Here's a link if you're interested in seeing them on gameplay footage (Not mine) LINK^ They are also very similar to Lord of the Ring's Army of the Dead which I honestly noticed post-factum.

Aftermath
Not sure what the Champions are but I'm really afraid that this will start second Expert Mode, pheew, I'll just trust on this one and hope you know what you're doing.

Well, that's it. Scyther's very long message that he wrote nearly 3 days and that's why he didn't responded to anything... because I, he was too busy answering...

You're buying it, right? I- I mean, you're buying it, right? Right?