Miscellaneous Revamps

These Miscellaneous Revamps document areas of vanilla Terraria which should be revamped. An example include lowering the pickaxe power of the Reaver Shark.

The Revamps

 * Shortswords - Should be modified to act like spears, not unlike Terraria Overhaul's changes to the shortswords. This gives the shortswords a better chance to shine as early-game short-range spears.
 * Reaver Shark - Should be lowered down to the pickaxe power of a Gold Pickaxe. This prevents the wide-known sequence jump straight to Molten Armor from happening.
 * Jungle/Crimson/Corruption/Hallow - World evils should convert the Jungle, like what they do to the desert. Reversible by normal methods. (Idea from the Save the Jungle thread on Terraria Community Forums)
 * Plantera Evil Spread Nerf - Plantera, for the sake of War Mode, should no longer reduce the rate of the world evil spread. Instead, it should work like this:
 * 1) Wall of Flesh - World Evil Spread is boosted by 50%.
 * 2) Wall of Steel - World Evil Spread is boosted by 50%.
 * 3) Earth Lord - World Evil Spread is lessened by 50%.
 * 4) The Phantom - World Evil Spread is reduced by 100%.
 * Gem Hooks - Should require the Hook item to be crafted.
 * Slime Staff - Should have a 100% drop chance from Pinky, a 50% chance from King Slime, and a 2.5% chance from all slimes. Happy now, summoners?
 * Sandstorms - Will not start until a boss has been defeated.
 * Old-Console Exclusive Enemy Counterparts - Should come back as Expert-Only enemies, sometimes replacing their normal counterpart. (Based on this thread (excluding the Ocram part): https://forums.terraria.org/index.php?threads/old-console-content-buffed-and-repurposed.66761/)