Underground Guardian

"The underground plays dwelling music..."
The Underground Guardian (G4) is the last guardian you face. 2 real-life minutes after killing the previous guardian, the message "The underground plays dwelling music..." will appear in chat. Instead of having to go to the underground, you will need to mine a hardmode ore on the surface up to 30 blocks away from a cave. Then the battle will start. This guardian is very different on expert mode.

=Normal Mode=

Stats

 * 900000
 * 720000 (second phase)
 * 360000 (third phase)
 * 30 defense
 * 70 attack (all phases melee)
 * 90 attack (first and second phase falling dirt clumps)
 * 100 attack (third phase falling dirt clumps)
 * 60 attack (first phase throwing scepters)
 * 80 attack (second throwing and third homing scepters)

Phase 1
When summoned, G4 will throw down dirt clumps at the player position. G4 will also fly around throwing scepters (they look like Amber Staffs) at the player. If the player gets in contact with G4, they will take damage.

Phase 2
When at 720000, G4 will undergo the phase 2. Scepter attacks are increased. If phase 3 is not initiated 15 minutes, G4 will regenerate by 10% of the full. It can only go up to 720000.

Phase 3
When at 360000, G4 will undergo the last stage. Clump attacks are increased. G4's speed will increase by 5%. G4 will actually try to hit the player. Scepters now home on the player. Two flags will appear with 180,000 each. G4 is invincible because the drained to the flags. Kill the flags to win.

=Expert Mode=

Stats

 * 908000
 * 5 defense
 * 110 attack (melee)
 * 130 attack (falling silver ore clumps)
 * 112 attack (electric homing scepters)

Battle
Unlike normal mode, G4 has only one phase. But that doesn't mean G4's weaker. First off, attack is increased to hundreds. The scepters are already homing, and they are electric. The dirt clumps are turned into silver ore, dealing more damage. Thankfully, defense is decreased to 5. The sprite also changes.

=Drops=


 * 5 Earth Symbol Pieces