Thread:TheFlamingScyther/@comment-5138281-20150806230910/@comment-25543325-20150809185953

The Phillar is more suited to counter and defend against any type of Throwable Damage instead of actually dealing it.

Comet Elementals are most common, flying, melee enemies.

Alien Troopers are the main damage dealers. They'll release Yellow sparkling projectiles.

Alien Weavers are meant to provide cover for Troopers. They will be able to create temporary yellow energy shields which absorb any damage from all projectiles (All - Ranged, Melee, Magic, Summons, Shields are basically invincible)

Alien Commanders are the only ones who can't fly. They are walking very slowly and also release projectiles. When surrounded, they'll charge their backpacks to create a temporary, huge circle-shaped shield around themselves.

Lastly Alien Shielders are the rarest enemies here. They are slowly flying and creating huge particle shield to cover all other monsters. The Shield will only appear in front of the Shielder. This makes him easy to defeat by exploiting its weaknesses such as slow turning speed which allows quick players to dash and shoot it before it can turn around.