Challenger Mode

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Challenger Mode is a mode that might make your gameplay a nightmare. It is activated by using ??? in Expert Mode.

Changes
King Slime - health buffed to 3,200 (from 2,800)

when at 1,600 health, King Slime will grow blue wings, and will fly above the player, shooting very slow energy waves that inflict a bunch of debuffs to the player.

Has a new drop - Ancient Slime Crown - an accessory that makes every slime you touch fight for you (doesn't work on slime bosses). Can be combined with Royal Gel in the Grand Tinkerer's Workshop.

Eye of Cthulhu - buffed health to 4,100 (from 3,640)

When below 1,000 health, the Eye will Dash into the player, instead of up and down. While killed, will explode into a swarm of servant's of cthulhu.

New drop - The Eye Crystal - an accessory that gives the player a chance to dodge an attack, if this effect triggers, the player's damage will be buffed by 5%, health regeneration boosted, and damage reduction increased by 7%, when below 100 health, you will gain a shield that increases damage reduction by 5%.

Eater of Worlds - buffed health to 12,460 (from 10,479)

The Fight now consists of the Eater Of Worlds, and 3 smaller versions.

when at 6,230 health, it will speed up and very rarely shoot cursed flames from it's body. If the player touches Eater of Worlds, he will be inflicted with Poison and Slow.

New Drop - Worm Necklace - Summons 3 friendly worms to fight for you, that shoot cursed flames at enemies. Damage reduction increased by 10% and when below 100 health, the worms will mutate into bigger versions, getting longer, their attack is increased and damage reduction increased by 14%.

Brain of Cthulhu - health buffed to 2,400 (from 1,700)

now summons 5 more creepers.

When under 1,300 health, the brain will sometimes quickly teleport around the player 10 times, then stays in place for a short time and charges at the player aggressively.

New Drops:

Brain Slasher - obtained by killing the boss by using a melee weapon.

A sword that deals 30 damage, use time - 25 (fast), has autoswing, and when swung, has a small chance to fire a blood butcherer.

Blood Seeker - obtained by killing the boss by using a ranged weapon.

A bow that deals 31 damage (ranged obviously), use time -  25 (fast), has autouse, shoots 3 blood arrows, while only consuming one, when the player is below half health, the bow will shoot a blood lazer that penetrates through 5 enemies.

Crimson Fury - obtained by killing the boss by using a magic weapon.

A rod that deals 30 magic damage, uses 6 mana, use time - 21 (fast), has autouse, rains down crimson blood fire that burns enemies, stealing their life.

Mastermind Staff - obtained by killing the boss by using a summoning weapon.

A staff that summons a small brain of cthulhu and creepers for bonus damage to fight for you.

27 summon damage (31 with creepers), uses 3 mana, autouse - no, use time - 23 (fast), when the player is below 150 health, the brain of cthulhu will turn into it's second form, and aggressively charges at enemies (36 damage).