The Twinsies

The Twinsies are a Hard-Mode enemy that only spawns if The Twins have been defeated at least once in the world. They spawn above groundThey have a somewhat rare spawn chance if conditions are met.

Appearance
The Twinsies are made of two eyeballs, both nearly identical to Wandering Eyes and The Twins, that are connected to eachother with a fleshy rope, still identical to The Twins. The green eye is called Spaz and the orange eye is Retin.

Spaz:

 * 500/1000


 * 40/80 Melee Damage (Phase 1) / 50/102 Melee Damage (Phase 2)


 * 42/84 Ranged Damage (Both Phases) (Ranged attack inflicts Cursed Inferno debuff)


 * 20 Defense (When both eyes present) / 30 Defense (When other eye is defeated)


 * 30%/35% KB Resist

Retin:

 * 400/900


 * 42/85 Melee Damage (Both Phases)


 * 30/55 Ranged Damage (Phase 1) / 45/83 Ranged Damage (Phase 2)


 * 20 Defense (When both eyes present) / 35 Defense (When other eye is defeated)


 * 90%/99% KB Resist

Fight:

 * Spaz's AI in the fight is almost completely identical to the one of a Wandering Eye. Although, in the first phase, they shoot one Cursed Flame that inflicts Cursed Inferno every 4 seconds, then turning into 2.5 seconds in the second phase. It reaches it's second phase either when the other eye is killed or it reaches 50% . The Cursed Flame can not go past solid blocks. Spaz CAN NOT move through solid blocks in phase 1, but can in phase 2.


 * Retin's AI is a bit different. It will fly to the left, right, or above the player and shoot 2 lasers. It will fly around for about 3 seconds after this, only to attack again. In the second phase, though, it shoots 3-5 lasers and lollygags 2 seconds before attacking. It reaches it's second phase either when the other eye is killed or it reaches 50% . The lasers can not go past solid blocks. Retin CAN move through solid blocks in phase 1 and 2.


 * When one of the eyes is killed, the other one starts to regen 10 every second until death. They CAN NOT revert back to phase 1.


 * They usually stay in between 15 tiles close to each other. If an obstacle, wall, or any other factor blocks/seperates one of the eyes 50 tiles apart from the other, they will both enter phase 2.

Drops:

 * 100% 10-12 Silver Coin (Each Eye)


 * 40% Lens (Each Eye)


 * 1% Black Lens (Each Eye)