Solartic Cultist

The Solartic Cultist is an boss that is spawned during the first boss wave during the Solar Fall event. It is a stronger version of the Lunatic Cultist, and has very different attacks, and does not clone. Defeating it will continue to the next wave of the event.

Stats

 * 50,000 HP
 * 80 defence
 * 0 damage(melee)
 * 20 damage(force field)
 * 100 damage(solar missile)
 * 120 damage(sun rays)
 * 150 damage(plasma rays)

First Form
It will spawn being surrounded by a yellow force field. In this state, it will teleport around(though not attempt melee contact) and summon Solar Elementals. It is completely invincible in this state, however, the force field has a battery power displayed where the Event Progress will be. Killing a Solar Elemental will have a 50% chance to bring it down by 1-2% (averaging about 150 kills). After it reaches zero, it will progress to the second form.

Second Form
After the force field is destroyed, it will no longer be invincible, but will start executing attacks: All attacks will inflict the SolarFlame debuff.
 * Solar Missile: It will teleport to the same y-axis as the player, and will spawn 3 missiles circulating itself for a few seconds, which can be destroyed with 10 hits. After that, the cultist will teleport away and the missiles will home in on the player. In multiplayer, it will spawn 2 missiles per player, which will home in on their respective player.
 * Sun rays: It will teleport below the player, and create a shield that prevents the player from going below it. Players that are below it (in multiplayer) will teleport above it. A beam of sunlight will come down from above, reflect of the mirror created, and attempt to hit the player. It moves slowly and lasts only 10 seconds.
 * Plasma Rays: It will shoot a beam of plasma that will swipe around.

Drops

 * 50-100 solar fragments
 * 50-100 souls of fright
 * 50-100 Souls of SolarLight
 * Solar Manipulator