Talk:Basilisk Dart/@comment-25543325-20150805221031/@comment-6218837-20150805225603

That's something I've always thought was a serious disadvantage of thrower: there's very little room for unique items as you progress.

The "Penetrated" debuff has given me some thoughts as to making Summoner the DoT class that excels at midranged combat. A good trick would be to have it be the "charging" class too, as in most games you have to charge javelins to get much range out of them.

If melee excels at intense combat with limited range, ranger excels at high single-target DPS, mage excels at burst damage over multiple enemies and summoner excels at crowd control with multiple units, thrower could be a potent linear combat class that excels in ranges where other classes might have accuracy or damage problems.