Casino

The Casino Biome is a biome that will always be in between two Bouncepad Biomes (unless they stretch out extremely far distances, which means that casino biomes cannot be inbetween two bouncepad duos) Containing every single element from its border but added more mechanics and an extremely urban/carnival/casino background compared to the suburban forest biome of the Bouncepad Biome. The color scheme is different, being a neon blue/pink/yellow/lime/red

Blocks
Neon Blue Block | cobalt/palladium pickax to break

Neon Pink Block | orichalcum/mythril pickax to break

Neon Yellow Block | gold pickax to break, rarest

Neon Lime Block | chlorophyte pickax to break, most common

Neon Red Block | adamantite/titanium pickax to break

Springs | see Bouncepad biome

Bumpers | see Bouncepad biome

Automated Pinball Bouncers | see Bouncepad biome

Bouncepad | see Bouncepad biome

Push Springs | push the springs and then release to be bounced

Loops | if you are fast enough, can go right over them. Has an orange or magenta neon color scheme

Moving Blocks | can crush you in a wall, dealing 999999 damage, stay on the lookout. Otherwise, they can be helpful for mobility. Has a lime, blue, or purple neon color scheme

Neon Spikes | come in a color scheme or red, scarlet, orange, sunglow, yellow, chartreuse, lime, cyan, blue, royal blue, indigo, purple, magenta, pink, and white. Deal 80 damage on contact.

Slot Machine
Go on a pair of 4 neon lines to spin it. These are the available choices for spin:
 * a red X | if down 1 time, subtracts 100 HP, if down twice subtracts 200, if down thrice oofs the player.
 * a green checkmark | heals by either 60, 200, or 421 depending on how much it appears.
 * the character's head | awards a random hardmode weapon/armor/accessory, rarity is determined by how much it appears. The hardmode ores (cobalt/palladium, mythril/orichalcum, adamantite/titanium) if it is only once, chlorophyte if twice, and late hardmode (excluding Duke Fishron, any event). Does not do summoning, throwing, or yoyo weapons
 * the word "RANDOM" | will do 1 thing random. 1 will guarantee negative, 2 is either negative or positive, 3 will guarantee positive.
 * a mushroom | will grant any healing item in either 1-3 depending on how much there is
 * a crimson heart | grants any light pet, rarity determined by how many there is
 * seaweed | grants any non-minion pet, rarity determined by above
 * a slime staff | grants any hardmode staff, rarity determined by above
 * a magic dagger | grants any hardmode throwing weapon, rarity determined by above
 * a Malaise | grants a hardmode yoyo, rarity determined by above

Bars
Go on a neon line to earn 1 silver coin.

Enemies
Bouncepad Biome enemies