Solar Fall

The Solar Fall event is an War Mode event which happens when certain criteria are met, or a player uses a Eclipsed Solar Tablet during the day in War Mode. When it happens, a message saying "Creatures are invading from the sun... will appear, and the event will start. During the event, it will be day the whole time, and clocks will show "?". However, it will be slightly darker, and the screen is tinted orange. The background will be similar to the Solar Pillar, but only with a huge sun halfway in the mountains. It has 17 waves, plus 2 boss waves.

Criteria for natural occurrence

 * The previous day is an naturally occurring solar eclipse(that is, not summoned with Solar Tablet)
 * The player has not died in that day.
 * No events have happened the previous night(no bosses, etc.)
 * There isn't a Eclipsed Solar Tablet in the player's inventory.
 * The world is in war mode

Monsters

 * Solar Zombie (1 kill point)
 * Sun Archer (2 kill points)
 * Solar Worm (5 kill points)
 * Sun Mage (10 kill points)
 * Solar Summoner (20 kill points)
 * Solar Dragon (miniboss) (150 kill points)
 * Enhanced Solar-Pillar Monsters (all 50 kill points except for Crawltipede, 100 kill points)
 * Solartic Cultist (boss)
 * Destroyer of Suns (boss)
 * The Sun (final boss)

Waves
Numbers in parenthesis is the number of kill points to achieve this wave. They are reset after each wave.
 * Wave 1: Solar Zombie
 * Wave 2(50): Solar Zombie, Sun Archer
 * Wave 3(100): Solar Zombie, Sun Archer, Solar Worm
 * Wave 4(150): Solar Zombie, Sun Archer, Solar Worm, Sun Mage
 * Wave 5(200): Solar Zombie, Sun Archer, Solar Worm, Sun Mage, Solar Summoner
 * Wave 6(250): Solar Zombie, Sun Archer, Solar Worm, Sun Mage, Solar Summoner, Corite, Selenian, Drakanian
 * Wave 7(300): Solar Zombie, Sun Archer, Solar Worm, Sun Mage, Solar Summoner, Corite, Selenian, Drakanian, Drakonmire
 * Wave 8(350): Solar Zombie, Sun Archer, Solar Worm, Sun Mage, Solar Summoner, Corite, Selenian, Drakonmire Rider, Crawltipede
 * Wave 9(400): Solar Zombie, Sun Archer, Solar Worm, Sun Mage, Solar Summoner, Corite, Selenian, Drakonmire Rider, Crawltipede, Solar Dragon
 * Wave 10(450): Sun Archer, Solar Worm, Sun Mage, Solar Summoner, Corite, Selenian, Drakonmire Rider, Crawltipede, Solar Dragon
 * Wave 11(500): Solar Worm, Sun Mage, Solar Summoner, Corite, Selenian, Drakonmire Rider, Crawltipede, Solar Dragon
 * Wave 12(550): Sun Mage, Solar Summoner, Corite, Selenian, Drakonmire Rider, Crawltipede, Solar Dragon
 * Wave 13(600): Solar Summoner, Corite, Selenian, Drakonmire Rider, Crawltipede, Solar Dragon
 * Wave 14(650): Corite, Selenian, Drakonmire Rider, Crawltipede, Solar Dragon
 * Wave 15(700): Drakonmire Rider, Crawltipede, Solar Dragon
 * BOSS WAVE(100 kills): Solartic Cultist
 * Wave 16(boss defeated): Crawltipede, Solar Dragon
 * BOSS WAVE(100 kills): Destroyer of Suns
 * Wave 17(boss defeated): Solar Dragon
 * FINAL BOSS WAVE(50 KILLS): The Sun