Seasons

Seasons are a game mechanic that changes temperature and visuals of the environment.

The first Summer where the game starts has no temperature changes.

Summer
Summer is the hottest season with a +7 heat gain. It is indicated by Purity trees showing a light green color, and the Sun being +10 larger than its original sprite. Lasts 15 ingame days. Snow Biomes have 9 less blocks than usual. Season set whenever new world is created. Hurricanes are more common and severe in Summer.

Autumn
Autumn, like Spring, is the middle of the temperatures with no heat changes. Indicated by Purity trees showing a red, orange, yellow, or brown color, and by leaves falling off. Lasts a whole ingame week. In the first two days of Autumn, the strongest Hurricanes exist but then die down later through.

Winter
Winter is the coldest season with a +14 heat loss. Indicated by Purity trees showing no leaves, Snow biomes have 9 more blocks than their usual. Lasts 15 ingame days. Hurricanes are rarest here.

Spring
No heat changes. Indicated by Purity trees showing a dark green color. Some trees in the Purity become Cherry Blossoms, which drop 10-20 Cherry Blossom Wood, with a slight pink tint. Cherry Blossoms also are the strongest of the woods, having armor equivalent to the defense of Silver Armor, and weapons equivalent to Platinum set damage. Cherry Blossoms have pink leaves, but shed their leaves in Summer and become regular Purity trees. Lasts an ingame week. No change to Hurricane spawn rarity is present.