Talk:Steampunk Assault/@comment-30400942-20191126102516

I like the idea. Not much I can really say, since a lot of stuff is yet to be made, but the idea of a steampunk-themed event sounds interesting. Although, the enemies listed sound a lot like the pirate invasion enemies, just renamed and with a few new ones thrown in there. Also, why does it require only one pillar to be destroyed but also that no other event be active? That would mean you'd have to destroy all the pillars and fight ML anyways.

Since this is still a lot of things yet to be added, I guess I could throw in a few ideas. Could the Clockworker NPC sell some advanced mechanical parts allowing for the creation of complex item management/transport systems? That kind of tech-y stuff is fun to see in games. Would the Engineer build turrets of some sort? If so, how about it creates different types of turrets? Maybe one that charges for a few seconds and fires a continuous laser, one that launches grenades, one that summons smaller clockwork enemies, etc. That idea has potential. Would these enemies drop any sort of material, like some sort of clockwork mechanisms used to craft clockwork-themed weapons/armor/other stuff?

I'll come back here later once there's more stuff. Overall, I like the idea. It's pretty unique and I feel has a lot of potential.

Good luck!