Thread:Corrupt Moon/@comment-25543325-20150823173303/@comment-25631367-20150825215552

Yeah, those are great ideas, but I feel the Catacombs might end up either way too diffacult or complex. I know that the traps have been spreadig into different weapons and monsters, but the biome is all about the traps and chasms. I want to reminds you that the chasms don't spread, but the biome does.We need more items for the biome itself, and not just surviving inside of the maze.

I know it could be possible that stone that's turned into Catacombstone or whatever could turn into traps, but I feel that would take the focus off of the biome itself, again.

It's a dark biome, not a new dungeon. I like the idea of slow being used here, but it still needs a unique debuff. Something not related to slow. Cursed Flames and Ichor aren't completely fit with their biome's themes (Unless you take into account that ichor is blood), so what could we add?Personally, I think it should lower the attack of the enemy, or it's attack speed, or maybe something unique...

That's where the Slime Crawlers come into effect. They drop a unique material that can be used for magic, and other items, similar to Cursed Flames and Ichor... except it makes the effected monster want to stay away from the player, allowing them to escape, or attack with ranged weapons. I'm wanting to name it Arachnophobia Sludge, and it can make a spell named Fear Spreader, which sprays the debuff in a way similar to Life Drain.