The Hands of Law

The Hands of Law is a powerful and rare war mode miniboss that spawns in The Judgement. They have the same mechanic as the twins, but they have 1 phase and behave the same. It looks like a turquoise recolor of skeletron's hands. It has no head, therefore all the hands must be destroyed. The both hands have different names, but the same behaviour, the left hand named 'Justice' and the left arm named 'Law', but the stats differ, the 'Justice' hand specializes in Offense, while 'Law' specializes in defense. All of the hands must be destroyed first before the loot drops. when they spawn, a sound plays very similar to eye of cthulhu spawning, and they come from the ground. The hands become enraged when the player steps off of The Judgement, and get the stats of the dungeon guardian, but a lot faster, the do not become enraged when the player is in The Judgement. The player death message also says: '(Player Name) Was brought to justice.'.

Stats

 * 10,000 (Justice)


 * 35,540{{Hp} (Law)


 * 100 Defense (Justice)


 * 80 Defense (Justice Spin)


 * 67 Defense (Justice Charge)


 * 245 Defense (Law)


 * 300 Damage (Justice Melee)


 * 90 Damage (Law Melee)


 * 450 Damage (Justice Spin)


 * 500 Damage (Justice Charge)


 * 1000 Heal (Law Heal)


 * Inflicts Judged (Law)


 * Buffs defense by 50 (Law)

Justice
The right hand, 'Justice' has 10,000 and 100 Defense. It is specialized on offense and can deal a lot of damage if not deal with quickly, it attempts to fly to the player and deal 300 damage, then he spins around and his defense drops to 80, while his damage rises to 450. Then, he can charge the player continuosly for 13 seconds, his atackrises to 500, while his defense harshly falls to 67, while being vulnerable, he becomes very fast.

Law
The left hand, 'Law' has 35,540 and 245 defense, making him a hard-to-kill menace. It fully specializes on buffing and healing, each hit also inflicts Judged, to compensate his low damage of 90. It can heal itself and 'Justice' for 1,000, it can also buff the both hands' defense by 50.

Drops



 * 20-35 Greater Healing Potions


 * 5 Ironskin Potions (If law is killed last)


 * 5 Battle Potions (If Justice is killed last)


 * 50-85 Souls of Might


 * The Lawbook (If law is killed last) (1%)


 * The Fighting Manual (If Justice is killed last) (0.5%)