The Cathedral

Basic Information
The Cathedral is an alternative Biome to the 'Dungeon', That has a 25% Chance to replace The dungeon on any difficulty.

While there is a severe lack in traps in The Cathedral, Enemies are significantly harder to deal with.

And while enemies are tougher, The loot in Chests, Dropped by enemies, and from bosses is usually much higher in value and usefulness.

If a world has a cathedral, Dark keys are replaced with Divine keys, Which appear in 'Grotesque Chests' which appear in the underworld, Replacing the 'Shadow Chests'.

Like the dungeon, You'll have to fight a specific boss to enter, Otherwise you'll be killed by The Cathedral's alliterative 'Dungeon Guardian' Which is a highly buffed up version of 'Holy Devourer', which has 9999 Defense and 9999 Damage, Mimicking the Dungeon Guardian.

All enemies in 'The Cathedral' have a 1/60 Chance to drop 'Gold Keys'

Enemies
(Yes there will be separate pages for the enemies, Items, And Bosses later on, These are just basic descriptions for the enemies.)

Pre-Hardmode Enemies
Holy Knights are variants of 'Angry Bones', With Varied stats depending on what kind of Holy Knight Spawns. Fallen Angels are variants of 'Demons', Though with somewhat less damage and health. Holy Casters are variants of 'Dark Casters', That have higher damage and health, But Significantly Less defense. Cursebound Demons are variants of 'Demons', With much less damage, But significantly higher Defense and health. Lightleeches are variants of 'Giant Worms', With Much higher damage, health, and defense, But slightly smaller. On death, Lightleeches will cause a small explosion that deals heavy damage.
 * Holy Knight
 * Fallen Angel
 * Holy Caster
 * Cursebound Demon
 * Lightleech

Hardmode Enemies
Dark angels are unique enemies, That hover close to the player and constantly shoot low damage Projectiles. Archangels are similar to Dark Angels, But constantly use a projectile Similar to the 'Life Leech' Projectile, While the projectile does no damage, The player will be inflicted with the 'Soulsteal' Debuff while the Archangel is still attacking, Archangels can also pass through walls. Holy Sprites are similar to pixies, But can attack with a short ranged and high damage projectile, And have much higher damage, health, and defense then an actual pixie.
 * Dark Angel
 * Archangel
 * Holy Sprite

Post-Plantera Enemies
Holy Spirits are variants of 'Dungeon Spirits', They spawn in the exact same way as Dungeon Spirits, and drop Ectoplasm, Though Holy Spirits have Higher damage, Yet less health and defense. Locust Hives do not move, But constantly shoot homing 'Locusts' that can be killed and deal high damage. Locust Hives also deal no contact damage. Locusts are variants of bees with higher health and much higher damage. Enchanted Casters will shoot a slow bolt that goes through walls and has extremely high damage, And have a 66.66% Chance to inflict 'Cursed' for 4 Seconds.
 * Holy Spirit
 * Locust Hive
 * Locust
 * Enchanted Caster

Post-Moon Lord Enemies
Divine Paladins are very similar to paladins, Though they throw their hammers much slower, and can attack through all walls, Have higher damage, health, and defense.
 * Divine Paladin

War-Mode Enemies
Holy voids are rare enemies that rapidly move towards the player by flying, Instantly killing the player with contact damage.
 * Holy Void

Pre-Hardmode Bosses:
Divine Curse is a boss that replaces 'Skeletron' if a cathedral is present. It can be spawned by talking to the 'Old Man' that spawns outside of the Cathedral.
 * Divine Curse

Hardmode Bosses:
Holy Devourer is a 'Worm Like' Boss that spawns if you go into 'The Cathedral' during a Blood Moon in Hardmode.
 * Holy Devourer

Post-Plantera Bosses:
The Blighted Scolex is another 'Worm Like' Boss that spawns if you go into 'The Cathedral' During a solar eclipse after Plantera has been killed.
 * The Blighted Scolex

War-Mode Bosses:
The Parasite of the Cathedral is the last 'Worm Like' Boss that spawns if you use 'Worm Food' in 'The Cathedral' During or after The End
 * Parasite of the Cathedral

Unique Chest Loot:

 * Vorpal Sword
 * Light Rifle
 * Holy Staff
 * Holy Wand
 * Cobalt Shield
 * Divine Keys

Unique Pitch Chest Loot:

 * Pitchanium (7-12)

Enemy Drops:

 * I'll be working on the enemy drops later.

Boss Drops:

 * I'll work on these later too.