Player Temperature

Player Temperature is the temperature of the player. It can be increased by Seasons or specific locations, especially below 400 underground and deserts at day. It can be decreased, mainly by staying under trees, water, snow biomes, and high altitude. It is normally 76 degrees Fahrenheit.

Increasing Temperature
Temperature can be increased in many different ways, including
 * Daytime deserts - 101 degrees Fahrenheit
 * Below 400 underground - starts at 1 degree higher, as high as 10000 degrees higher
 * 20 blocks near lava - starts at 4 degrees higher, caps at 2000
 * Hot Water (only found below 200 underground and above 600 underground, regens 10 health per ingame minute submerged) - 20 degrees higher
 * Meteorite biomes - 120 degrees higher
 * Daytime - 3 degrees higher in Purity, Hallow, Jungle, Beach, and Crimson/Corruption/Stomach

Decreasing Temperature

 * Nighttime deserts - -43 degrees Fahrenheit
 * Above 421 Surface - gradually decreases, starts at 1 degree lower, caps at -100 degrees Fahrenheit
 * Water - 7 degrees lower
 * Snow biomes - 7 degrees Fahrenheit
 * Ice Sheet - 50 degrees Fahrenheit in Retracting phase, -21 degrees Fahrenheit in Expanding, 32 degrees Fahrenheit in the Halted and Safe phase
 * Nighttime - 3 degrees colder in Purity, Hallow, Jungle, Beach, and Crimson/Corruption/Stomach
 * Under trees - 4 degrees colder