Thread:TheFlamingScyther/@comment-5138281-20150806230910/@comment-5138281-20150807034013

Brick Creeper wrote: This sounds great! Are we also going try my "non-consumable but has a cooldown" idea? Not sure whether or not it'd still fit with the theme. Definitely needs unique items though.

On a side note:


 * Thrower Class needs a buff station, like the Crystal Ball, Bewitching Table, Sharpening Station, and Ammo Box is. Possibly a dart/throwing bullseye board that increases throwing velocity.


 * Thrower Class also needs a way to inflict debuffs. Warrior has flasks, Ranger has certain ammo, Summoner has a couple minions, and Sorcerer has some spells. Possible solutions:


 * Stuff like the Bone Glove, but adds a debuff to enemies hit with the weapon.


 * Craft most basic-looking/sounding consumables into ones that inflict debuffs. This'll also help make the weaker consumables better late-game, such as Ichor Throwing Knives.


 * Accessories that automatically make consumables inflict certain debuffs.

Thrower also needs 2 weapons from Moon Lord, I was thinking of some sort of AoE weapon, possibly a weapon that turns a single consumable into a mortar-like fragment rain of knives and explosions... and then something less insane?

Thrower needs one or two Plantera weapons. This wouldn't be a bad spot to add some way consumables can always inflict Venom if a certain weapon or accessory is used.

Thrower needs a biome chest and weapon, which will most likely be Desert. Hell, Sky, and Space take up too much space, and Ocean is impossibly to add upon.

Thrower needs a hardmode armor.

Thrower needs an Emblem and weapon from WoF.

Thrower needs more weapons, accessories, armor, et cetera.


 * Thrower needs some sort of item that can be combined with Master Ninja Gear to make it incorporate thrower buffs. Basically make it an item that'd be a standard regular in the Thrower class loadout.

Thrower should eventually become as diverse as Summoner, which really isn't much sadly. Just flesh it out so it could be used.