Board Thread:General Discussion/@comment-25428994-20151109133223/@comment-25014034-20151110100352

I feel it is a very well planned out story/gameplay idea. However, I have some questions & suggestions:


 * The way it has been written, it doesn't seem compulsory to give the guide the 'antidote', meaning the player could simply choose not to give it to the guide. How would the event progress in such cases?


 * As Brick mentioned above, the moon seems to play a very important role in Terraria. Perhaps the tablet will be guarded by some bricks that can only be mined at night possibly?


 * To make the event harder, we could have it as- the spirits only spawn in their respective biomes, making the player have to travel a lot to complete the event.


 * Also, we could have even more spirits since we have some awesome new fan ideas souls. Could improve the experience and could help relate to the gameplay as well!

To Everyone: Yes, ending War Mode would mean no more major events, biomes, or things like that. It would also help determine real 'End Game' stuff and how much damage they do. However, I'm sure that existing things can still be expanded on if needed to.

Another advantage of ending War Mode is that it will allow us to focus more on improving the other modes (pre-Hardmode and Hardmode) and will also allow us to 'revamp' War Mode which has been planned for a long time.

@Brick, Scyther and all staff: When will the sort of 'production' of this idea begin? Because we will need sprites, properly planned ideas, and good page structuring. We need to make sure that this idea is perfectly formatted, written well, and is sprited completely.

Darthwikia25 (talk) 10:03, November 10, 2015 (UTC)