Thread:Corrupt Moon/@comment-25543325-20150823173303/@comment-5138281-20150826224805

Corrupt Moon wrote: Woops, I completely forgot about the name Heart Arrows being taken on the Mobile version... Well, I'll have to rename the healing arrow then.

As for the opposing biome, I'm not sure why it'd be wrong to make it. The other three dark biomes have one, namely the Hallow, Confection, and Antidote, so what's wrong with the fourth one having a light biome? That's like one of the dark biomes lacking a boss, because not all biomes need a boss. I'm not saying it's wrong to make it, I'm saying that they aren't really opposing biomes. The Hallow is no more of an enemy to the Crimson than it is to the Corruption. Also, your boss analogy is completely random. Main biomes always have a boss. There are rules to the game mechanics that aren't broken. A dark biome can't lack a boss because then it isn't an actual dark biome, it's just a thing there to make no sense and disrupt gameplay by switching the mechanics around. There's a specific, yet simple, set of rules Redigit follows when making the game, which in turn helps players understand the game. There's no reason for biomes do have an "opposing biome", but instead have a separate idea for light biome that can sometimes occur instead of the Hallow. That way gameplay isn't heavily restricted. If you can only get Confection items in a Crimson world, and you really need Crimson for something, but Confection is useless, what's the point? Also, counter-analogy: Think of it like the hardmode ores. You don't get a set, you can random ones from pre-determined tiers.