Board Thread:General Discussion/@comment-25428994-20151109133223

Hello everyone! As you may know, War Mode is a very well know, and very contributed to idea. Sadly, many people have created final bosses that we have had to delete because of the wiki rules. This leaves us with a problem. With no end, War mode would just get bigger and bigger, without ever stopping! To fix this, I have obtained permission to create a final event. A epilogue, as you will, to the mode. This is still very much a work in progress, so I would love to hire your thoughts and ideas!

=The End=

One a certain requirement is met the "Ancient Tablet" will spawn somewhere underground. The tablet will be guarded by to mini-bosses, Growl and Groan. Once the two mini-bosses are defeated, the tablet can then be destroyed.

=Stage One=

Once the tablet is destroyed (mined) the "Spirits of Light and Dark" start spawning in the world. The spirits spawn in a certain order, so they can only be fought in a certain order. Once one is defeated, the next one spawns. Each spirit has its own attacks and spawn messages. Also, after the tablet is destroyed, the guide becomes unresponsive. Acting incredibly sick and scared.

(Spawn order)
 * Spirit of Flight- "The wind whispers..."
 * Spirit of Sight- "The trees groan..."
 * Spirit of Might- "The ground shakes..."
 * Spirit of Fright- "The shadows lengthen..."
 * Spirit of Light- "The light wanes..."
 * Spirit of Night- "The darkness grows..."

=Stage Two= Once The the Spirit of Night is defeated, the world turns to a pitch black night, similar to the background when fighting Moon Lord. The moon is a sliver, glowing a yellow. Surrounding the moon are six stars, each representing the six spirits. Using materials dropped from the six spirits, the player can craft an "antidote" that the other NPCs say will probably heal the guide.

=Final Stage=

Once you give the antidote to the guide, he will essentially become "possessed" by the the six (what weirdo would make a antidote out of the strange, glowing remains of a spirit?), which in turn starts the boss fight. Sadly, I do not have the whole fight planned out. So far I only have the more important aspects done. Below I'm going write the basic outline of the fight. This is still very much a WIP and will probably undergo many changes. Also,This is an area where I could use your help. If you have an idea for it, please tell me below! Remember, this is the final boss fight (or is it...). So beb as creative as possible!


 * Stage One- (Throughout the whole fight, a large, transparent Moon Lord will hang in the background, barely visible) The Guide will remain stationary, Summoning legions of the Dark Army (Thanks Scyther!). While a legion is summoned, the guide will be invincible. Once a legion is defeated, it will open up an opportunity to damage the guide until he summons another one.


 * Stage Two- When a certain amount of legions have been defeated, the Guide will start doing more powerful attacks and now actively track the player.


 * Stage Three- Once the Guide's health is near zero, he will then become invincible and self heal back to 100%. He will then start start the process of "re-summoning" Moon Lord. He will start by summoning the right arm. The right arm of the Moon Lord in the background will start to become more visible, as well as having practical effects around it. As the arm slowly rises into existence, the guide is again invincible until that arm is destroyed. If the arm is not destroyed, the guide becomes vulnerable again, but with the arm now fully summoned the player has to things to deal with. Soon after the guide will again start to summon more of Moon Lord. He and the first arm will be invincible as the left arm is summoned. If the second arm is defeated, the first arm becomes vulnerable. If it is not defeated, the guide becomes vulnerable again but this time with three things to deal with. This process will continue on with the core and head.


 * Final Stage- If the Guide is brought brought down to low health, no matter how much of Moon Lord is summoned, He will become much harder than he normally is (like the Duke's expert mode form) and track the player. If the Guide is not defeated before Sunrise, (the Sun will slowly be rising throughout the whole fight) the If the Guide's health is brought to zero, There will be a large burst of light and he will turn to back normal, the background changes to its original state, and the message "The spirits have fled!" Will appear.

Moon Lord
When Moon Lord is summoned into existence, it would look a lot different than the original Moon Lord. It would be covered in scars and scabs, with parts of him missing (a cut of tentacle, a broken rib, an eye, etc.). Instead of a green-blue light emitting from his eyes, it would be a bright, sickly yellow. This is all to try and tell the player that It is dead, and the Guide is essential "resurrecting" It. Because if this, Moon Lord would be simply called the "Phantom".

Aftermath
Many things happen after the Guide's defeat. First, the spread rate of the corrupting biome slows to about what it was during Pre-Hard mode. Some of the NPC's will sell new items along with all of them thanking you for freeing the land. Many new mobs will spawn above and below ground for the player to encounter. The HP of mobs would be increased, to give players a constant, but not overly hard, challenging. Along with all these things, the player will now have the ability to face Champions...

What NPC should you have to fight? Option 1- The Guide Option 2- The Nryad Option 3- The Clotheir Option 4- A War Mode NPC

That's all I have for know. Remember! I would love to hear your ideas for the boss fight, the aftermath, and the whole idea in general! If you don't like it, please tell me why. Thank you and happy editing! :D 